Trap
NormalTrap Hole
Archetype:
Hole
View:
8564
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
Trap Hole — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 62.5 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Trap Hole converts one set card into one destroyed monster, but only when the opponent Normal or Flip Summons a monster with 1000 or more ATK. Its score comes from reliable access (it is in all 400 sampled decks, usually 1 to 3 copies, across 84 archetypes) and very low deck-building cost, not from its ATK-threshold effect or its popularity. No combo boards were supplied, so combo conversion is scored from text alone and stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Present in 400 of 400 sampled decks at about 1.9 copies on average, and guides cite set and search routes (guide-cited, not combo-verified) (observed). |
| Combo & Conversion | 20 | Text shows a single targeted destruction with no body or follow-up; no combo boards exist to show otherwise (verified). |
| Resource Economy | 45 | Card-for-card trade that only fires on a Normal or Flip Summon, so it is even at best and often dead (verified). |
| Effect & Interaction | 62 | Hard-to-ignore targeted removal for monsters of 1000 or more ATK, but it is blanked by Special Summons and below-threshold bodies (verified). |
| Material Utility | 0 | A Normal Trap is not a monster and cannot be used as material (verified). |
| Resilience & Flexibility | 55 | Set backrow is exposed to backrow removal until it triggers; multiple copies add redundancy (inferred). |
| Deck-Building Efficiency | 88 | Splashable, no garnet, no self-lock, and 1 to 3 copies are all practical across many homes (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 62, Deck ≈ 62.5, Meta = provisional. Modifiers: Exceptional compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Targeted, card-for-card answer to any Normal or Flip Summoned monster with 1000 or more ATK, verified from text.
- Present in all 400 sampled decks and spread across 84 archetypes, confirming a practical home rather than a niche pick.
- Very low deck-building cost: no garnet, no self-lock, flexible copy count.
Weaknesses
- Only Normal and Flip Summons trigger it, so Special Summon routes bypass it (verified).
- Monsters under 1000 ATK are outside its threshold (verified).
- A set trap that must be placed in advance and can be lost to backrow removal (inferred).
- No combo conversion or card advantage; it trades one card for one monster (verified).
Counters / choke points
- Special Summon-based lines that avoid Normal and Flip Summons (inferred from text).
- Backrow removal or Spell/Trap destruction before the trigger (inferred).
- Monsters below 1000 ATK (verified from text).
Best use
Removal / Negation. Decks: Hole, Traptrix, Greed, Gladiator Beast, Exodia, Branded.
Evidence & gaps
- Verified: Card text: destroys one target monster after a Normal or Flip Summon of 1000 or more ATK.; Normal Trap card type; not a monster, so no material use.; Present in 400 of 400 sampled decks, averaging 1.9 copies.
- Observed: Spans 84 distinct archetypes and 5 gameplay types, with the largest share in gameplay type 6 at 45.8%.; High co-occurrence with Raigeki (60%), Monster Reborn (57.8%), and Dark Hole (51.2%).
- Inferred: Set-trap exposure to backrow removal before it triggers.; Special Summon lines bypass the trigger.
- Data gaps: No combo boards supplied, so combo conversion and power index are text-only inference. No banlist token; assumed 3 copies (unlimited). No usage statistics (StatisticsCard); inclusion is from the 400-deck sample only. No searcher or material tables; guide-cited set and search routes are not verified against combo data.






